Bills/S. 1106

United States Leadership in Immersive Technology Act of 2025

United States Leadership in Immersive Technology Act of 2025

In CommitteeTechnologySenateSenate Bill · 119th Congress
Bill Progress · Senate
Introduced
Committee
Passed House
Passed Senate
Passed Both
Signed

Plain Language Summary

# United States Leadership in Immersive Technology Act of 2025 **What the Bill Would Do** The United States Leadership in Immersive Technology Act of 2025 is a proposed law aimed at strengthening U.S. competitiveness in virtual reality (VR), augmented reality (AR), and related immersive technologies. While specific details aren't publicly available yet, bills with this title typically focus on promoting research, development, and commercialization of immersive technologies through government support, coordinated policy frameworks, and potential investments. **Who It Affects** This bill would likely impact technology companies developing VR/AR products, research institutions, workers in tech fields, and potentially consumers who use these technologies.

It could also affect U.S. economic competitiveness globally, particularly in competition with countries like China and South Korea that are investing heavily in immersive tech. **Current Status** As of now, the bill is in committee (S 1106 in the Senate) and has not yet been voted on or passed. It was introduced by Senator Marsha Blackburn, a Republican from Tennessee, meaning it remains in the early legislative stage and would need committee approval and floor votes before becoming law.

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Latest Action

March 25, 2025

Read twice and referred to the Committee on Commerce, Science, and Transportation.

Sponsor

1 cosponsor

Key Dates

Introduced
March 25, 2025
Last Updated
March 25, 2025
Read Full Text on Congress.gov →
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